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This was such a fun and inventive game. The hammer mechanic felt really unique and polished, and having the hammer be able to hurt the player while small was a smart move. It led to some really fun hectic moments. 

Also l loved the visuals on the game. The animations on the fairy looked good, and those arrows during the boss fight were super cool, and I loved the thumbnail drawing too! The SFX when landing a hammer on the fairies was really satisfying to hear.

I was also really impressed to see button remapping, and that's how I found out I could play with a gamepad. It plays so well on gamepad too. After multiple failed attempts on keyboard, I was able to beat the boss on my first try with the gamepad, so the controls felt really good once I got the hang of them.

The final phase was super cool too. I loved the shrinking ring visuals. The shrink theme was used in a nice subtle way throughout the game, not just with the player, but with the hammer and enemies too. The enemies breaking into smaller fairies was a great touch, and having them change their behavior made it feel even better. Really awesome entry. The whole thing felt creative and charming.

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Thank you!

Originally, the hammer could hurt you at any time, but we decided that with the bullet-hell aspect, it'd be better to move the functionality to the current version. We're glad it works out!

I agree, the thumbnail drawing by BlueVoid looks great! The way he made the fairies move was also his idea! And thank you about the sounds! I'm new to sound design, but finding those few interactions between common-day objects was very satisfying.

Button remapping? Interesting! I believe this is the functionality of Shooting Game Builder that we used, as I don't recall putting that in. Either way, good to hear you could beat the game!

The final attack was purely coincidental, believe it or not! We were playing around with some patterns and created it on accident, and the shrinking came by attack just playing out! We also had a plan for a second desperation attack at the end, but decided to scrap it.

Either way, we're very glad you enjoyed it!

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Thank you!