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A nice start.

The enemy actions feel very random and punishing. The first time I encountered an Orc he used Choke on the first two turns. The next time he used Slap, dealing less damage. The rich brat can also decide to throat fuck you for 15 dqmage, which is nearly impossible to block, three times in a row.

Some cards are strictly better than others. Suck is strictly worse than Lick the Tip and Continue deals pitiful Arousal for its cost. I'd like a Skip button instead of being forced to add bad cards to my deck.

The starting deck doesn't hold against the clients. With only two Guard in the deck I'd expect the early enemies to deal Arousal more often than damage and to deal 3-5 damage, an amount that a single Block can mitigate. Changing one of the Stroke for a Suck would also help make it feel diverse and give a reason for Continue.

First of all, thank you for the feedback! It’s great to know you are trying and enjoying my game :) and even better that you actually took time to write about it. While I don’t have all the answers, I’ll try to address your comments.

I understand that the game right now might feel too random, and that is because I have a vision for how I want it to be but it takes time to build up to that. I will definitely change the logic that creates the encounter list and options. At the moment, I have way too few enemies, and a ton of other mechanics that still need to be fleshed out, so I settled for a temporary solution. The game is simply picking randomly in the pool of all possible enemies. Once I have enough enemies, and I implemented some other types of activities (shop, special events, bosses to name a few) I’ll definitely remake that logic to have a more purposeful sense of progression in the encounters.

About some cards being strictly better than others, that is also something I still didn’t flesh out. I’m imagining to have a bunch of different characters and each of them starts with a different basic deck that specializes in one type of action: hands, mouth etc., even straight up damage. So, some of the weak cards you see in other action types will become part of the starter deck of other characters.

The last part about the starting deck being weak, I guess I already addressed with the previous answers. Clients won’t be usually that strong early on, and you will be able to pick a character that more closely fits the kind of gameplay you want to go for.

Again, thank you for the feedback. I’d be happy to hear more if you have other comments or suggestions!