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First of all, thank you for the feedback! It’s great to know you are trying and enjoying my game :) and even better that you actually took time to write about it. While I don’t have all the answers, I’ll try to address your comments.

I understand that the game right now might feel too random, and that is because I have a vision for how I want it to be but it takes time to build up to that. I will definitely change the logic that creates the encounter list and options. At the moment, I have way too few enemies, and a ton of other mechanics that still need to be fleshed out, so I settled for a temporary solution. The game is simply picking randomly in the pool of all possible enemies. Once I have enough enemies, and I implemented some other types of activities (shop, special events, bosses to name a few) I’ll definitely remake that logic to have a more purposeful sense of progression in the encounters.

About some cards being strictly better than others, that is also something I still didn’t flesh out. I’m imagining to have a bunch of different characters and each of them starts with a different basic deck that specializes in one type of action: hands, mouth etc., even straight up damage. So, some of the weak cards you see in other action types will become part of the starter deck of other characters.

The last part about the starting deck being weak, I guess I already addressed with the previous answers. Clients won’t be usually that strong early on, and you will be able to pick a character that more closely fits the kind of gameplay you want to go for.

Again, thank you for the feedback. I’d be happy to hear more if you have other comments or suggestions!