PCs vaccsuit turns to brass is downright diabolical, I love it. Incredibly well-written and adapted myth, huge fan of this one overall! I wasn't super keen on the usage of "italics = things PCs know" just since text styling is used simply for emphasis everywhere else, but in practice it makes the timeline of events really sleek - switching between rapid-fire in entry 4-5 reads really cleanly. Graphic design and art I feel could be imbued with more sauce (headers especially) but that's super easy to muck around with post-jam and it's already in a very solid state.
Info hierarchy is good on the outside panels, great on the inside. I dig not having to search around for where I'd start the adventure, it's right there and the info flows from that point on! I feel I have a decent grasp of how to run this adventure without much prep, and it feels that it would only improve with time.
For critique: I feel like the space where the drone art is on the inside-middle panel might be better served with a side-on view of the Galland instead. The layout is clearly communicated from the room connections, I'd just love to have art to compare the PCs ship to for an easy "establishing shot" as they dock.
I also feel like the Warden Advice sidebar on the inside-right could work great as a more specific sidebar on 'what leverage do the NPCs have?' Just a quick overview of what Solomon and Qays can both offer and threaten for the PCs. It's good advice to ask the Warden to consider these things, but even better to just lay them out as you intend. Same effect just less Warden prep (and I'm a sucker for useability).
Overall, very very good entry that I hope ranks very highly! Great stuff!