Hi score: 834570
The game feels a bit slow. The stage doesn't do much and neither does the first phase of the boss, while the second phase throws in fast bullets from behind and is pretty evil. It looks great, though, and with a few tweaks I can see it being fun. The Dash->Bomb system didn't really have a chance to shine because it felt like patterns were just intentionally designed as dash bait, or didn't have any dash-able bullets at all with nothing in-between to allow for the player to actually play with the dash. There also didn't seem to be much of a point to bombing except for damage/survival, so my bomb meter was just maxed out until the last pattern, and I couldn't take advantage of the dash bait patterns to charge meter.
I like the score item x graze multiplier bonus. It's a nice little non-linearity to the scoring system.