Not a jam winner, but has some neat ideas and enemies. I really liked the purple frogs, and the final boss is similarly cool in that it chases you down. I think the other enemies needed to be more aggressive so that the patterns would stack, because the generic enemy patterns without aimed bullets do very little on their own since they aren't dense enough.
Most obvious flaw is that enemies can spawn right on top of you. It also took me a long time to figure out that the ability exists, and it's not clear if you can or cannot dodge the walls without it since the character hitbox is not very clear.I think if you wanted the player to be forced to use the ability, you should have made the basic patterns harder rather than have a specific attack that forces its use: A forced use doesn't allow for much player expression, and it also discourages the player from using against other patterns since they need to save it for the mandatory 'is ability off cooldown' check.