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(2 edits) (+1)

Lovely game! After playing for a long time, I got the following errors:

ERROR: Index p_shape = 0 is out of bounds (area->get_shape_count() = 0).
   at: area_set_shape_disabled (modules/godot_physics_2d/godot_physics_server_2d.cpp:354)
ERROR: Condition "p_name.is_empty()" is true.
   at: set_name (scene/main/node.cpp:1432)
ERROR: Element limit reached.

at which point my bullets no longer interacted with the environment or enemies and I had to suicide to end the game.
Gameplay wise, it sorely needed some timer or timer related bonus during the danmaku part, especially since you can stall forever by diving. In practice, most players are going to want to kill things as fast as possible anyway to keep the game progressing, so a timer would just ensure that they play this way and not super carefully. This aside, it's pretty much perfect? Great job!

Edit: after playing again, this is the score I got. I feel like the game could really really use some more teeth; Wakasagihime is way too overpowered and the game basically can't do anything UNLESS you get greedy with the pieces and end up not able to place anything. It's still really fun but it ends up taking too long.