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(+1)

This game was so fun, I could beat the game in 1 hour and it was nice, the time flies playing this one haha

It’s difficult enough to keep you engaged without feeling unfair and feel “one more time” when you get game over, the learning curve is nice and it doesn’t feel overwhelmed when the screen gets painted. I think the attack that got me most of the time was the barriers of heart bullets with a gap because the gap was difficult to reach between each wave of bullets even with the dash

The art is good and everything feels nice together, I like how it looks with no color and in some way I feel like the bad guy, everything is colorful and the character you control is stealing everything haha. The selection of songs really fits the visuals and that’s nice, I really liked the 3rd boss and I think if I actually would clean the screen more, maybe I would snatch the 1st place but maybe I’ll try again another day

About shrinking, here it feels great and smooth, you can really go through rough positions with no problem and makes you feel more powerful, the charge attack is a great implementation in this game, feels better when you time it to clear paint and hit the boss and not just to make damage. I also like that the game shoots for you, it really reduces the mental load of pressing 1 button all the time and helps to pay attention to the safe areas you can go

I’m thankful you can play with control, it’s easier for me to play with it, just I would liked that you could go through the menus with it, just to only use 1 “device” at playing.

I think that’s really the only observation I could give, and that you are able to send the same name with different scores showing all and just not the highest to avoid someone filling the whole board, like me I put my score 3 times xD, but those 2 don’t affect the gameplay

I really had a very fun time playing this game, amazing entry! ^^

(+1)

Wow, thank you so much for such a detailed comment! It seriously means a lot that you played long enough to beat it and still felt that "one more try" pull. That was exactly the feeling I was hoping the difficulty would hit, so hearing it didn't feel unfair is really encouraging.

The heart barrier attack is good feedback, too. I can definitely see how that one could feel rough if the gap moves a little too far between waves, even with the dash. Honestly, I wanted to tweak that specific pattern more, so I definitely know what you mean.

I'm also really glad the shrink and charge felt useful without adding too much mental load. Autoshooting was a big choice for that exact reason. I wanted players thinking about positioning, cleansing, and survival instead of constantly managing a fire button. Making the player shoot manually would either add another button for charge or force them to tap-fire so they don’t accidentally charge, and that felt like extra input noise.

And yeah, totally fair on the controller/menu support and leaderboard duplicate scores. Controller gameplay was important to me, but I didn't quite get the menus fully there in time. Same with the leaderboard; definitely something I'd want to improve.

Also, I love the "am I the bad guy?" read lol. The wizard definitely makes morality a little gray ;)

Thanks again for taking the time to play it so much and write all this out. Really happy you had a fun time with it :)