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Thanks for the feedback! Might do that in a future update if I have some time to spare.

It would be nice if the minimap unlocks as you explore, so you can see where you have not gone. Some maps are huge and a bit disorienting (e.g., maps with lots of water) so when treasure hunting/exploring, it would be helpful.

P.S. still working on the guide I mentioned in the donation version, but I am almost done with my 2nd run through of the game (on normal difficulty). I will publish a prelim version 1 once I am done, then redo the game on the hardest difficulty and complete the guide based on that.

A map system would be neat, but quite a big task. I want to make a somewhat automated system for this so I can use it in possible future games I make with my jRPG system, so I'll likely code a map sooner or later.

Ya, I figured a minimap system is not easy to code if you don't have an existing system to work with. I was thinking more of a fog of war type of minimap without too much details (maybe just the edges of the map and does not take ino account verticality), which would immensely help exploration