To clarify what I mean:
There is no "practical" difference between dumping at 61 waste, or 100 waste, aside from spending more time to get to that point. It's not a technical issue here, but a quirk of the design of the puzzle itself!
Ultimately this 'optimization' makes no difference, as there is no code-complexity, character restriction, or other factor to optimize against, but just something I noticed while putting things together!