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Hmm I'll check it but it should honor the thresholds. Will take a closer look.

Yes variants do not auto apply that is true. This is a feature I could add for sure, it's a good idea.

In terms of the lateness of some stuff, apologies, I basically had to end the demo somehow haha and I chose to do it via tearraforming at a certain stage because the game scope is huge there are a ton of things down the line, I just had to end it somehow :) And I am still testing a ton of stuff too !

Thanks for the feedback !

To clarify what I mean:

There is no "practical" difference between dumping at 61 waste, or 100 waste, aside from spending more time to get to that point. It's not a technical issue here, but a quirk of the design of the puzzle itself!


Ultimately this 'optimization' makes no difference, as there is no code-complexity, character restriction, or other factor to optimize against, but just something I noticed while putting things together! 

ah yes, this is correct. I felt i should make this one relatively easy because it's one of the starting scripts in the game :)