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Nice idle games, you should aim for no tutorial but intuitive design, one thing you could do is to:
- make the building light up when they are on, and shut downs when they are off
- make it clear what resource are missing by color coding the missing resource written in the update
- add more active element like make possible to colonize other favorable area far away and than expand the main city, make the player critical thinking about activate and disable all the time.