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Okay, so  I have to say that your game has potential. I liked the building part the most, and the idea to switch between different kinds of games to collect more resources. But unfortunately, I wasn't able to really progress. I  didn't understand the building part fully... 

When do new building options appear? And how can I get enough water to build the water source? Flying trough space and wait a long time for the water to appear seemed wrong. When I had enough resources to build it, I couldn't because the button was missing. Then I went out of water and there wasn't anything left for me to do. 

 I feel there are several things left that have to be optimized for the game to start clicking, but all in all, I liked the atmosphere and the idea behind the game!

Thank you or taking the time to look and leave feedback. In this limited build I set the Free resources amount to be enough to upgrade the three main buildings and research the enhancement of the metalworks (Increasing production rate). In addition to production from buildings the melee game play provides food resource, the space 'debris' is not intended to provide a great deal of resources. Unfortunately, I didn't get the space combat done before the deadline. Space combat is intended to provide an avenue for "collecting resources in the wild".

Currently only the four primary buildings are active; Metalworks, Waterworks, Plantation and research.
Each building once up upgraded the first time will begin producing that resource.

No doubt the game still needs many features and fixing both ground and space combat are top of list for this project.