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Wow I didn't expect a reply. I wanted to say it's really enjoyable to figure out the hidden mechanics. Like the temperature meter, and wearing trapper hat to prevent cold damage. Also, it took me a while to figure out certain items spoil (didn't realize what the hourglass meant), I kept suspecting the afowls were stealing my food leading to multiple exterminations lol


Some questions on my mind:

Is there a way to mine the ore inside obsidian rocks right now?

Is riding swampjaw to explore water maps a planned feature?


Some observations:

1. After taming the Greater Cattern, its nest was still near the chest. The next day I went to look for the pet and noticed I couldn't open the chest even after moving my tamed pet outside the area. After I moved the nest, the next day there was no issue.

2. 2 hats named Trapper Hat

3. It's possible to hit over 1sq of wall with sword to cheese enemies.


Looking forward to the next update or early release on Steam to try out more stuff like magic/alchemy. Currently the mobs are too easy so not a lot of incentive to do the research grind.

I do like when players discover things for themselves and too much tutorial can be annoying and feel like handholding, but I do think being clearer about some things (like the hourglass icon) is a good idea.

You can mine ore inside obsidian rocks with a higher quality bronze pickaxe (see the crafting section of the encyclopedia for tips to increase quality). When you unlock refining and smithing 2, you can attempt to upgrade the quality of your bronze pick too. This is definitely late-stage for the demo tho.

Riding a swampjaw is not going to be a thing - I thought about it, but decided you could tame them too early to be a water mount and made them too small to support the player. There will be a water mount later game tho!

Strange - as soon as you tame the cattern, the chest should unlock, but maybe there's a bug? I'll look into it.

Yes - the two hats look different and unlock for two different skills, but they are functionally the same. There's also two hard hats (with 14 skills, it's hard to come up with unique hats for each one haha).

I should probably have the sword check if there's a wall in the way - although I have to be careful as otherwise people will get frustrated if they feel like they should hit, but it fails as it clips a wall.

I'm glad you're looking forward to the game, and there will definitely be much more dangerous enemies as you get farther away from the demo area.

Woah, thanks for the guide!! I'll look into upgrading my pickaxe next.

For the greater cattern, the chest did immediately unlock. I left the area, then came back the next day, and there was my tamed cattern plus an egg. I picked up the egg and couldn't unlock the chest. I moved the nest and next day I was able to open it again.

Really appreciate hearing your thoughts on the game, keep up the good work!

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Hmm, I just followed your steps:
I tamed the cattern, the chest lock disappeared. I confirmed I could open the chest, but also reloaded and tried not touching the chest at first, same result.

I went to bed, when I woke up the next morning, there was an egg, I collected it. The lock still didin't appear.

I opened the chest with no issues.

Was the lock visible on the chest? And what did it say when you tried to open it?

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Thanks for following up. I remember seeing the lock and it said you need to eliminate or tame 1 monster before chest can be opened. Not sure what happened then.

I was able to refine my pick and mine some iron and gold. It feels very fun to refine my tools and weapons. Chopping trees down in 2 hacks is so satisfying. From what I read elsewhere, steel isn't in the demo yet. The red mineral in the obsidian which I still can't mine will have to wait... Unless there's some use for iron and gold right now?

Iron/steel isn't usable in the demo really as you saw (I'm actually going to remove steelworking from the demo as you can't reach the required 3 stars). Gold can be used to make magic wands - although I'm gonna change tier 1 wands in the next update to require bronze, as I want to let players get started with magic a little earlier (but tier 2+ will need gold). The red ore is a ruby, which is only useful for magic wands, but will require a perfect-quality bronze pick.