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(+1)

Solid one-room bullet hell. The slow-mo felt cool, and I liked how it almost felt like it slowed the music too. It made the shrink/slowdown mechanic feel more dramatic. Having to run around to grab XP drops helped keep the fight engaging. I also liked that enemies had a spawn warning. That was really helpful, especially when a pickup was sitting on a spawn point, so I knew to rush in and grab it before things got dangerous. Fun entry. The upgrade loop made it satisfying to keep surviving a little longer each run.

(+1)

Thank you for taking the time to right all of this, I really appreciate it :)