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(+1)

The design of this is just great. Lots of visual interest without feeling cluttered. 

Some thoughts: 

  • The "CRW" section has some minor contrast issues, at least for me. The white highlight blends into the top of the letters and the background writing impacts legibility a bit. Maybe the whole thing needs to be as dark as it is in the center. 
  • The real villain is the insurance companies! Too real. 
  • I didn't realize the albatross even had an associated myth. TIL!
  • What is the purpose of the wake commands, either evolutionarily or as a conscious act on the part of the albatrosses? I see how it complicates decision making for players. 

This is a really fun creature/encounter and I wish there was an adventure here too. It's also disappointing the players won't see the in-universe documents that are part of the module.  They are so good.

(+1)

Thanks for the feedback! Great points all around. The wake commands imo would have been to ensure that whatever civilization bred the Albatross would be awakened upon arrival (I imagine their cryopods/ship systems would have worked differently to necessitate this, or that they would have had the tools to stop the transmission).

I might put together a player-facing handout that has only the in-universe documents!