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yeah we're in discussions about the camera, we're all considering continuing with the project. we went with this angle to try and find a middle ground that let you get closer to the models without sacrificing your awareness... but yeah there's a bunch here that hit the cutting room floor for the sake of time. thanks so much for your feedback!! c:

If you want to try out things, offseting the camera with the player's mouse direction could also help have awareness around the player without sacrificing the view.