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(+1)

This was amazing! The gameplay was really fun and the room-by-room flow was really neat, the art is also quite good and unique, it reminded me of Enter the Gungeon in some ways, I think this game has a lot of potential, it looks more of a proper game than a jam game to be honest, I was a bit lost at the start but quickly figured out the controls and the bullet mechanic, the enemies were fun, and the game feel was very good, there are a few things I think that would benefit from more polish, but nothing major, the camera sometimes doesn't show the enemies on the bottom part of the room, I think a more bird-view camera would have worked better for that, and maybe a health bar for enemies. The boss also I couldn't defeat as I had to take the bullets dropped near it, but I always took too much damage xD, still really good game.

yeah we're in discussions about the camera, we're all considering continuing with the project. we went with this angle to try and find a middle ground that let you get closer to the models without sacrificing your awareness... but yeah there's a bunch here that hit the cutting room floor for the sake of time. thanks so much for your feedback!! c:

If you want to try out things, offseting the camera with the player's mouse direction could also help have awareness around the player without sacrificing the view.