Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thank you for your feedback! I wanted to have a warning telegraph at some point but didn't have time to add it, and about the player speed, honestly, I've seen a lot of people mentioning it, but I'm not sure it is because the shoot-focus mechanic is not explained or the player is just slow, I didn't want to make micro-dodging too complicated either. For context, the shoot-focus is basically that shooting slows down the player, which I copied from some Cave games, I could however put a focus button...

(+2)

i agree with your design choice, i want to focus on that the game is designed around the player speed, in another game it would feel sluggish here it just made every movement feel deliberate, faster speed would have been harder to control and balance around, i think it was a good choice c: