No nonsense straight to the point! the player felt slow, but it felt well designed around it, the only time i ever got frustrated was when the centimech would come up right on the back of the screen with no warning and instakill me, but the system for repicking up your powerups really helps aleviate the frustration of dying in a game like this. I played on normal, and that felt perfect for my skill level. The game is beautiful, the sfx are great, the gameplay was fun, this was a great time c:
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Thank you for your feedback! I wanted to have a warning telegraph at some point but didn't have time to add it, and about the player speed, honestly, I've seen a lot of people mentioning it, but I'm not sure it is because the shoot-focus mechanic is not explained or the player is just slow, I didn't want to make micro-dodging too complicated either. For context, the shoot-focus is basically that shooting slows down the player, which I copied from some Cave games, I could however put a focus button...