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(1 edit) (+1)

Actually, probably not!  Rooms with no visible exits contain a secret door. (S)earching has both a range and a chance of success, so you may need to move around the room and search for several turns before revealing it (you can hold down the S key for lengthier searches).

This has definitely been one of the bigger lessons for me watching players, because unless you’ve played older roguelikes, there really isn’t much to prompt you to keep searching after the first attempt fails. I’m already planning to make searching much more intuitive in my next project.

Thanks for the feedback — genuinely very helpful!

Well, I searched without luck in this room.  Or maybe I give up too soon? Anyway, I changed the dungeon and get killed on level 4 in it a few minutes after.

Thanks for your reply. Next time I'm being blocked in a doorless room, I will try to search a little longer.

(+1)

Thanks again for the feedback!  I've had some runs where I need to search for what I would consider to be too long!  On the game I'm currently working on, I'm either going to do away with searching, make it 100% odds of success, or make it 100% success but it passes 10 turns for example.