Thank you so much! I really enjoy your videos!
BarracudaBits
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Yes - in the original version that uses the old vi-system, D is mapped to Drop. But in the newer version with WADX and joystick control, I had to change it to (P)ut Down (not as obvious I know). Likewise, I had to change (C)hat to (H)ail. F1 should show you a list of the commands during gameplay. Thank you for buying and trying the game - really appreciate it and please let me know about any issues - I'm still trying to improve upon it and very far into developing my next game!
Actually, probably not! Rooms with no visible exits contain a secret door. (S)earching has both a range and a chance of success, so you may need to move around the room and search for several turns before revealing it (you can hold down the S key for lengthier searches).
This has definitely been one of the bigger lessons for me watching players, because unless you’ve played older roguelikes, there really isn’t much to prompt you to keep searching after the first attempt fails. I’m already planning to make searching much more intuitive in my next project.
Thanks for the feedback — genuinely very helpful!
Got it! Yes, for my new project I’m building multiple control schemes in from the ground up. With Broken Crown, the control handling was baked in fairly early and memory is already extremely tight, so adding all schemes cleanly into a single PRG this late in development may be tricky. I may still experiment with it though — it’s definitely a good idea.
Yes, I'm likely going to add joystick support to the project I'm working on now! Personally, I prefer to play roguelikes with keyboard but I'm discovering I'm in the minority there! (diagonals aren't really a problem - it's just that the joystick sometimes isn't as accurate).
As for the AI assistance, I tried (and mostly succeeded) to do all the code myself and resist any vibe coding temptations. So I used it mostly for discussing approaches to problems, debugging, etc. But one topic in particular (breadth first search for pathfinding) I had to basically ask it to save me! Honestly, it has really accelerated my knowledge of assembly and I'm finding I'm much more independent now!
Thank you very much for trying the game and posting the video — and sorry about that crash at the end! I thought I had fixed that issue previously, but I’m going to try to reproduce and patch it shortly. Really appreciate the feedback. ** I was able to recreate it and I believe I've fixed it now - both versions have been patched. Thanks again!
I actually started this game with the ASCII art of a typical old school - that's what i grew up with and i still have a soft spot for it! I'd love to see your project - there have been some nice roguelike projects on C64 lately. As for a devlog, i may just write up a summary of how i approached some of the typical roguelike challenges on the C64. I'm actually hard at work on my next game so i might keep notes as i go this time!
