In response to your request for more comments from the Discord, I'll go a bit heavier on the nitty gritty:
Design/Typography:
- Bullet points: Try to keep them a bit more aligned, and keep the second line of text starting where text on the first line begins.
- Capitalization after a colon: Prefer the capitalized version, but ask yourself if you need the colon. Also watch out for double colon use and avoid if possible.
- Bold text: Be a bit more judicious, perhaps keep it to nouns (simplify longer ones). You have color coded characters so you could also use that, though it's already at risk of getting too busy.
Game design:
- As I understand it, the resets would happen a bit too early once characters die - you could put in a delay there, to be after the second H.O. dies? There's also no possibility of NPCs dying in front of players as that also causes a reset. But then the Baba Yaga hunts youngest remaining? Didn't quite follow here, but playtesting should produce an answer.
- Groundhog day scenarios can be frustrating, how have you prevented that?
Theme and setting: It's implied, but I think the environment would also transform to match the current myth. There's not much space left in the locations section, so telling the warden to get creative about that could be a neat solution.
Cool stuff: NPC ages! I don't see many pamphlets with this in, and while not necessarily essential, it's a good anchor to have at your disposal.
The offset print effect: Nicely executed, good color choices
Myths: Nice collection, I would want to give enough time for each to shine if I ran this.