Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Art/Design: Not my cup of tea... loud and not particularly thematic. You could reskin the whole thing and not really lose much of the character of the module. The straight cut corners - these are basically a rite of passage for anyone who hasn't had a graphic design education (myself included). We've all been there, but the next step is to use them for purpose, supplement them with added details or deliberately to conjure up a particular aesthetic - like with the "What Really Happened" section - that usage looks cool!

It took me a while to figure out whether the map was vertical or horizontal.

Logic: The Warden kinda needs to piece things together from various places, having a tighter overview and introducing concepts as you go would improve digestibility. 

"Can be found" I'm guilty of this one, too, but I keep seeing it this week. One lesson I'm taking from the jam is to just say "There is" or "X is" instead of using this kind of construction. 

Thanks for the feedback. Rite of passage indeed-- "How do I make this box not just a box." Maybe it can just be a box. The goal (on the map pages, particularly, was to make them look almost like HUD readouts, but a discarded CRT effect really removed any semblance of that. 

I appreciate the rest of the feedback--all definitely good callouts. I struggled to balance trying not to repeat information in multiple places with readability/ease of use. As I iterate, I'll try to improve that. That way hopefully information Can Be Found more easily