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(+1)

Awesome project, Gratz!
I liked the way the character feels, moves, the ammo collection and overall art representation.  And the attention to details like the eyes or shield on the wall as you progress. In one of the good runs I (intentionally) didn't pick the ammo from prev room xD I loved it, this is how you learn. 

I think it's fun to shoot backwards w/o turning the camera (you do see bit). It makes it for a more tactical in-out situation, where yes, I go in to pick some bullets or kill an enemy but I need to retreat to the back of the room since I have a better overview of the entire fight. This is not professional advice nor did it influence the rating, I personally made a goal in 1 run of not turning the camera and I liked it. 

Once again, GG!