Very polished dialogue sequences, and the paper cutout idea was really cool. The whole game felt very polished and I loved that the paper cutout theme stayed consistent across the stage intros, HUD elements, and UI animations. Gameplay-wise, it felt like a classic shmup with a really fun aesthetic layered on top. The bullets were easy to see, and the sound design was very well done. I used the bomb pretty often, and you were very generous with their availability as pickups, so thanks for that lol.
I saw you mention in the credits that you need more time/sleep to balance the boss, and I definitely empathize with you there. Even with the difficulty, the boss fight was really cool, and I loved how the story led up to it. The story itself was involved enough to be engaging, but it didn't overstay its welcome. Very polished game overall.