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(+1)

Very polished dialogue sequences, and the paper cutout idea was really cool. The whole game felt very polished and I loved that the paper cutout theme stayed consistent across the stage intros, HUD elements, and UI animations. Gameplay-wise, it felt like a classic shmup with a really fun aesthetic layered on top. The bullets were easy to see, and the sound design was very well done. I used the bomb pretty often, and you were very generous with their availability as pickups, so thanks for that lol.

I saw you mention in the credits that you need more time/sleep to balance the boss, and I definitely empathize with you there. Even with the difficulty, the boss fight was really cool, and I loved how the story led up to it. The story itself was involved enough to be engaging, but it didn't overstay its welcome. Very polished game overall.

(+1)

Happy to see feedback like this :) 

The paper idea/style comes from inspiration from songs like “ Ado - Aiaia” or “Devil's Manner / Tatsuya Kitani”, I wanted to get more stuff/sprites in paper style but I ran out of time so I rushed at the end with the classic normal style I do. I'm happy with the visuals because it gets closer to what I want for my next main game

About the bombs, I actually made them less common, before I gave a lot but after playing the level for the day, I decided to cut the amount because pretty much you could use the bomb all the level with no punishment haha

Thanks for playing, reading the credits and your comment, I really appreciate it! ^^