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Eternal Fracture - Game Progress Updates

A topic by silkcrow_5 created 6 days ago Views: 60 Replies: 1
Viewing posts 1 to 2
(5 edits)

Hello everyone! A few days ago I dropped a demo for Eternal Fracture. My psychological horror / thriller game. The game takes place inside of a shopping mall in Louisiana. However, the world is no longer familiar once you step inside. Rifts have opened up and is causing chaos. You must now help shut them down. Can you solve the mysteries of the mall or be consumed by its shadows? 

The demo is about 30 minutes of gameplay. The demo comes out of the box with:

  • save system
  • non-linear mall environment
  • Mystery mini-game

Please let me know if you have any performance issues or bugs. Thank you! I will update everyone on the games progress once I make a decent amount of progress. 

Link to the game here: 

https://silkcrow-5.itch.io/eternal-fracture

(2 edits)

Before the updated crosshair system I have now, I had a crosshair that was in the world. It actually collided with objects when you were aiming the pistol to let you know where your bullet would land. 

However, after some feedback I realize that some players were having a hard time getting the crosshair to line up with an enemy. The crosshair was essentially going BEHIND the enemies, but the bullet was still landing where the crosshair was pointing. I see now that I got so used to It that I didn't really notice it anymore. This is why playtesting is so important. 

Anyway, these are the improvements I made to the demo of my game, Eternal Fracture:

  • Overhauled crosshair and bullet impact. Bullets now land where the player intends to hit.
  • Bullet spread has been added to improve the realism of ranged shots. The longer the range, the more the bullets will spread.
  • Improved dialogue exchanges.
  • Added controls list to pause menu

If you  would like to try it out, the link to the games page will be here:

https://silkcrow-5.itch.io/eternal-fracture