
Before the updated crosshair system I have now, I had a crosshair that was in the world. It actually collided with objects when you were aiming the pistol to let you know where your bullet would land.
However, after some feedback I realize that some players were having a hard time getting the crosshair to line up with an enemy. The crosshair was essentially going BEHIND the enemies, but the bullet was still landing where the crosshair was pointing. I see now that I got so used to It that I didn't really notice it anymore. This is why playtesting is so important.
Anyway, these are the improvements I made to the demo of my game, Eternal Fracture:
- Overhauled crosshair and bullet impact. Bullets now land where the player intends to hit.
- Bullet spread has been added to improve the realism of ranged shots. The longer the range, the more the bullets will spread.
- Improved dialogue exchanges.
- Added controls list to pause menu
If you would like to try it out, the link to the games page will be here: