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(2 edits)

Before the updated crosshair system I have now, I had a crosshair that was in the world. It actually collided with objects when you were aiming the pistol to let you know where your bullet would land. 

However, after some feedback I realize that some players were having a hard time getting the crosshair to line up with an enemy. The crosshair was essentially going BEHIND the enemies, but the bullet was still landing where the crosshair was pointing. I see now that I got so used to It that I didn't really notice it anymore. This is why playtesting is so important. 

Anyway, these are the improvements I made to the demo of my game, Eternal Fracture:

  • Overhauled crosshair and bullet impact. Bullets now land where the player intends to hit.
  • Bullet spread has been added to improve the realism of ranged shots. The longer the range, the more the bullets will spread.
  • Improved dialogue exchanges.
  • Added controls list to pause menu

If you  would like to try it out, the link to the games page will be here:

https://silkcrow-5.itch.io/eternal-fracture