Good submission. For a better puzzle experience - reduce the level of "noise". There were many boxes whose purpose was just... being on the level. Having many objects on the level doesn't make the puzzle more difficult. Difficulty is about figuring out what to do with the boxes. There was a great GDC talk about it. Check it out if you want to continue growing as a puzzle designer. Keep it up!
GDC talk link :
Viewing post in Pinky jam comments
Thanks for the great feedback. I just went back and fixed those levels now that the jam is over.
https://davemorris.itch.io/pinky/devlog/1531792/i-made-an-update