Didn't expect it to appear on my desktop. Cool idea
Kirill Kurlianov
Creator of
Recent community posts
Good submission. For a better puzzle experience - reduce the level of "noise". There were many boxes whose purpose was just... being on the level. Having many objects on the level doesn't make the puzzle more difficult. Difficulty is about figuring out what to do with the boxes. There was a great GDC talk about it. Check it out if you want to continue growing as a puzzle designer. Keep it up!
GDC talk link :
Dude, this game is awesome! I played 2 runs, and I like it. The very first rounds make you carefully consider what to buy, but then your income is too high. So your next step is to build a good deck - and gaining one card after a round is too brutal. Either reduce damage received per round, or add more opportunities to get cards. In general, I had fun—very good submission. Art is amazing
The idea is great, and the game feels great. I was a little confused, having only one arrow... It forced me to teleport to the enemy with the arrow, run away, and shoot again. I feel like it would be fun if there were enemies with only one HP. The game would feel faster. Parrying bullets is nice. I don't know how I feel about picking an arrow from the enemy with multiple HP... feels wrong... can't explain it... But I gave you the highest rating. I really like your submission. It's just some game design choices that make me confused.
So the game where you can only roll a die... I don't like games about pure randomness. Somewhere in the middle of the run, I got relics to choose. And I said, "Yes, now I can have some influence on the game". But then this window never returns... It might be a good game, but it takes too much time before you get any upgrades \ make any progress. I like the metal music in the background, art is good. But feels frustrating.








