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Kirill Kurlianov

113
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1
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A member registered Aug 25, 2023 · View creator page →

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Didn't expect it to appear on my desktop. Cool idea

The font is very hard to read. Not sure I fully understood the gameplay

Looks like on of the best submissions. Extremely addictive

Simple idea, but the art style is amazing. Feels very neat. 

Very fun concept. And the running guy is very cute

The character feels a little slow. His running speed should be his regular speed. Overall - good game. Except that you can get trapped without health \ ammo 

Great job. Like the art and the idea

I like the tension feeling you get. Awesome environment. Good game 

Okay, I like the snail and narration, but... All restrictions, such as slowing players' movement...  Felt frustrating. 

Good game with good humor. The movement feels satisfying 

Good submission. For a better puzzle experience - reduce the level of "noise". There were many boxes whose purpose was just... being on the level. Having many objects on the level doesn't make the puzzle more difficult. Difficulty is about figuring out what to do with the boxes. There was a great GDC talk about it. Check it out if you want to continue growing as a puzzle designer. Keep it up!  
GDC talk link : 

Good game. All praises are deserved 

Very polished, very interesting game. It was a little bit hard to track which upgrade gave you the most impact, because of the chaos on the screen, but I had a very good time with one. Great game

Its funny because I added only one sound with randomized pitch =)

Dividing words into groups - is one of the first things I gonna do next. Words for gnomes, and words for a player - cause players wants to type . Or maybe the skill tree will divide into "boost your typing" and "gnomes can type your words" to support both styles of gameplay. 

A little bit hard to navigate; I don't understand where the boundaries are. But I like the jokes about "everything has a cost." Good submission

I think I like everything about this game. My only complaint is that it's a bit long for a game jam. With 200 entries, I try to give every game a chance, but I can't spend 30 minutes on each one. So for a full game, the pace is awesome. For a gamejam - make it shorter \ faster. 

Dude, this game is awesome! I played 2 runs, and I like it. The very first rounds make you carefully consider what to buy, but then your income is too high. So your next step is to build a good deck - and gaining one card after a round is too brutal. Either reduce damage received per round, or add more opportunities to get cards. In general, I had fun—very good submission. Art is amazing

The idea is great, and the game feels great. I was a little confused, having only one arrow... It forced me to teleport to the enemy with the arrow, run away, and shoot again. I feel like it would be fun if there were enemies with only one HP. The game would feel faster. Parrying bullets is nice. I don't know how I feel about picking an arrow from the enemy with multiple HP... feels wrong... can't explain it... But I gave you the highest rating. I really like your submission. It's just some game design choices that make me confused. 

Thank you for playing! 

I like the idea, but it's very easy to lose, and after you lose, you have to listen to mandatory dialogue. Unfortunately, I rage-quitted after "second island". Good entry for a jam, though

So the game where you can only roll a die... I don't like games about pure randomness. Somewhere in the middle of the run, I got relics to choose. And I said, "Yes, now I can have some influence on the game". But then this window never returns... It might be a good game, but it takes too much time before you get any upgrades \ make any progress. I like the metal music in the background, art is good. But feels frustrating. 

I like this pigeon. It a little bit hard to manipulate everything with a single hand, but you can increase income pretty fast. The only thing - your table can get messy, and I died when I needed water. But it was all gone. Very fun experience 

Ping Pong, but with upgrades.... And I barely feel the difference after purchasing an upgrade. But in general, looks good, interesting style and implementation 

Thank you so much!

Thank you! We already fix a lot (including last codex page) and will do more updates later. Thank you for playing

We see a lot of confusion with the frog. Will see how we can make it more clear. Thank you for playing

Glad you like it

Thank you for your kind words

Yes, I see the issue. Will definitely work on that!

I like the plot. It really feels like one of Nicolas Cage movies

Very clever submission. Its really breaking all the rules! 

Good entry. At first colliding bullets seems making game to easy, but than I liked it. Really good visuals with different backgrounds. Nice job

I am slow reader so it was hard for me to go through tutorial. I like the game though, the idea of virus enemy variations. Respect for underwater theme

Finally, Into The Breach meets Bullet Hell. Awesome submission. Absolutely adorable. 

Man, this idea has potential! If you plan to expand it and move to steam - feel free to reach me out, I will be first one to buy it 

To hard for me. Very small screen, shooting backwards, I just can't survive longer than 3d wave. The game is good, you did a great job

Great windows theme, like the Ponzi Pal idea. But optimization issues didn't let me finish the game. In general - very good submission.

It looks so smooth (dotween magic?) !!! Visuals are great, bullets are many, projectile types are great. Really enjoyed

Like it a lot. It well polished, has a variety of enemies, good boss fight. Cutscene and menu transition are just AWESOME!!!
For roguelike element - I wished there was upgrades for synergie or different builds, not just +value to damage/dash/health. But for jam level - its more than good!

First person shooter, not a bullet hell, doesn't match the theme. Don't know how to rate it