For a first submission this is quite good! why you're building in unreal is baffling to me, but that's as someone who's terrified of it hahaha. You probably don't need to have camera control tied to right mouse, as i ended up just holding it down the whole time. the shrink dash felt unnecessary too as jumping was a much more effective means of escaping damage. This was a fun little experience! great job c:
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Thank you so much, I really appreciate hearing that! And I'll be honest, the whole reason I grab on to Unreal so much is solely because I like how it handles the art aspect; I'm an "artist" turned "dev", so I'm biased on that end lol!
And I agree, the shrink dash did not melt into the project like I wanted it to and sort of came about because of a lack of an elegant solution the theme and a desire for a mechanic; on retrospect, I would have wanted a mechanic that made sense to the game and the theme challenge. I'll get it right next time, lol!
Again, thank you so much for taking the time to play it and offering feedback! It means a ton!