Wow! that was spooky! Good work! Sadly, I did get an exception alert box from what I felt was pretty far in as I clicked a door in the dark. It's impressive how you made the hide mechanic feel so out of control but still doable.
Thanks for your nice comment, glad you enjoyed it.
I get that in one of my testplays too. I guess there is a logical problem about where doors lead after player achieves a specific door combination.