Ah fair. My other idea was to give them each a grunt or an ally to rely on. Maybe expand their cast if they feel like it
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Er yeah my bad, that's what I meant by ally. That said I plan on talking with them to see if they'd rather have the allies in question be a permanent ally (inwhich case the allies I'd probably consider letting them build entirely as both mechs and secondary cast members), or if they'd rather allies be the byproduct of various circumstances. (Each of the Major factions will have their own mechs already stated out. While a town militia definitely files under reinforcements. As does admittedly any unplanned scenario since making reinforcements takes all of 30 seconds opposed the 5 to 10 minutes a mech might take.)