Yeah I noticed when copying it over to a player, I noticed its like 10 MP over budget. Though thanks for the clarification, it means a lot. Even when I'm running other systems this system is one I always like coming back to.
N-Waz
Recent community posts
Well now this is just pestering you, but I'm conflicted. I noticed the Psycho Rival build reccomends possibly swapping the Beam Saber and Beam Rifle for an Extending Blade and Charge Cannon. I know you can't target your own remotes in duels, but does that apply to explosion attacks? I suppose you can't hurt yourself with your own blast attacks, and your remote is just an extension of its user, but I'm not sure if that's right.
This kind of goes against the nature of being a mecha system, but would you have any advice on running a campaign where Pilot and Mech builds are more merged? An example being like a campaign where the PCs were usually wearing their powersuits, or instead the PCs were all android fighting rogue androids instead of piloting mechs. Would it be better to cut the combat related skills or perhaps repurpose them to a "powered down" combat? Would playerw be able to too easily circumvent low systems eith high notice and vice-versa?
Alright, sounds good. I just feel bad because the frontline mechs I feel will get creamed first, and those two were the ones who voted against it. Well the longer ranged pilots who often just sit back were all the ones who voted for such a hard fight. But good idea, I should give them some chances to back early.