Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

N-Waz

7
Posts
A member registered Mar 25, 2025

Recent community posts

Yeah I noticed when copying it over to a player, I noticed its like 10 MP over budget. Though thanks for the clarification, it means a lot. Even when I'm running other systems this system is one I always like coming back to.

Well now this is just pestering you, but I'm  conflicted. I noticed the Psycho Rival build reccomends possibly swapping the Beam Saber and Beam Rifle for an Extending Blade and Charge Cannon.  I know  you can't target your own remotes in duels, but does that apply to explosion attacks? I suppose you can't hurt yourself with your own blast attacks, and your remote is just an extension of its user, but I'm not sure if that's right.

Ah thanks, that paragraph to the right really helped. I mostly wanted to run something akin to Megaman X and this should help.

This kind of goes against the nature of being a mecha system, but would you have any advice on running a campaign where Pilot and Mech builds are more merged? An example being like a campaign where the PCs were usually wearing their powersuits, or instead the PCs were all android fighting rogue androids instead of piloting mechs.  Would it be better to cut the combat related skills or perhaps repurpose them to a "powered down" combat? Would playerw be able to too easily circumvent low systems eith high notice and vice-versa?

Thanks. Trith be told, I am am still new to DMing, as BCG is effectively my first system.

Alright, sounds good. I just feel bad because the frontline mechs I feel will get creamed first, and those two were the ones who voted against it. Well the longer ranged pilots who  often just sit back were all the ones who voted for such a hard fight. But good idea, I should give them some chances to back early.

(3 edits)

 I ended my last session by giving my players the choice on what mission they'd take on for next episode, and they really were set on defending themselves for 10 turns against endless waves of enemies. Any tips to make this actually work? 

I don't think their skill matches their bravado.