
What a unique game idea! really really fun too, If i had one critique a way to heal would have been nice, losing when the boss had like 150 health left was very frustrating. It felt a little weird that the attack upgrade slowed down my attack speed, but this is such a fun and unique concept, i love games that play with meta elements like this, you did amazing here!
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Thanks a lot for the feedback! I agree that attack rate slowing down feels awkward but I kept it because weapon upgrades felt too overpowered otherwise. There’s probably better ways of balancing the upgrade which would feel better.
I’ll also consider adding healing if I continue this project in the future, maybe through harder to get heart fragments that spawn.
Thanks a lot!