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The models on this are beautiful! though i think the game is held back by a few things that i presume didn't make the cut. sound effects and music are non existent (besides the mine) and there's no real visual feedback on when i hit the mermaid (sometimes she does a hit animation but it's hard to tell where i hit that caused it, and the projectiles fly right through her without any kind of particle to show i hit) or when i pick up junk (i stood over the junk piles for a good while, unsure if i had successfully picked anything up for a while)

The concept is really fresh tho! i love this 3d platformer style of shmup, and dodging the bubbles was fun and tight, her move set was varied and interesting and engaging! i honestly think you guys have something here, and it just needs more time in the oven c: great work, i'd love to see more c:

Thx for the feedback.

This is indeed the case, not everything was properly implemented, not enough time so we had to cut corners. Had to crunch a bit to make sure we met the deadline.

A lot of QoL is indeed missing and i'm deeply sorry about that. 

oh i hope i didn't come off harsh! i think what's in here is amazing! genuinely! you should be proud of what you've got, our team also did a 3d concept for this jam and the last one we did, so we are very familiar with bits hitting the cutting room floor for time, it's heartbreaking, but what you've made has a lot of merit even without it c: i'm excited to see the finished project if you intend to keep working on it!