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(-1)

I don't like starting off by telling the player what to do.  I like when they get to figure it out for themselves.  But also, right now, I am just getting started on gameplay.  The game generates different quests, but right now there is only one "type" and it is revealed through dialogue.  
But realistically, it might not always be winnable just yet.  I've added some items that let you get health back and stuff in the most recent version.  The whole point is that there are different game mechanics in each game, and these are not fully tested yet.  
This is a free prototype right now, so it is not something I am committed to even finishing right now.  It's an idea that I've been working on, off and on, for several years, but not my main project.  I appreciate your feedback, but likely will not be changing the game into what you might be looking for.  This is meant to have a randomness and inconsistency between play-throughs.

(+1)

I'm with the dev on this one. Modern games have lost this "discovering is part of the journey" vibe. Haven't delved into this project much yet, but I personally like the discovery aspect of it. However, not to knock your personal take @account_to_comment, but being spoon-fed everything in a game is a bit dull, especially for a project like this, which is all about discovery and exploration in your uniquely generated world.