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The team you assembled this year made a fantastic game per usual, slightly smaller than your previous games yet like the previous poster said also arguably of even better quality if that's even possible. It's notable that you tried to replicate the arcade feel more directly this time and it's not a bad thing as I like the result.

The art, music and staging are all phenomenal, I like the visual feedback on enemies' death and enjoyed dodging and timing my bombs and hyper.

Thanks for sharing!

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Thank you so much! This time I've definitely stepped out of my comfort zone in terms of style and gameplay design, which also resulted in not being able to finish the entirety of planned scope in time, but I think it was still worth it to try. At the very least you and other commenters seem to really enjoy the result! 

It was a great learning experience, I'm really grateful to Sylvysprit and Mongo for granting me the opportunity to work with them