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(+1)

Hey, the bullet patterns for the bosses are so nice and varied, I think the hardest one for me was the castle, I lost 3/4 of my lives thinking I could maybe find a safe spot between the lines :)

Art style and animations are top notch.

Some of the abilities you get like the 360-spread and homing rockets make me wish there were stages with regular smaller enemies between the bosses, but boss rush is cool as well.

(+1)

Ahah, yes unlike the arcade machine the castle is almost constantly targetting you.

I also prefer phases of weaker enemies between the bosses although this one time we eventually decided that it would dilute the shrinking from a huge toy to a tiny one thing.

Thanks a lot for playing, I'm glad you had fun!