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This could be interesting. I’ve actually been considering maybe making a massively expanded version of this same combat system for a sequel/successor game that’s less focused on magic specifically, like a game where you can freely make different builds and you’d equip not just different spell schools but just different skillsets in general. So, I’m not sure how much of those ideas I want to bring into this game or if I just want to make a sequel someday with more build variety.

I think it’s unlikely I’ll add weapons other than the dagger, but some sort of martial arts oriented spell school that’s like magical fisticuffs could be really cool. Weapon arts or skills could also be interesting, and limiting players to one spell school for an advantage is a cool idea too. Thanks for all the ideas!

Your welcome