Yeah, and multiple sounds playing at once can be too loud, too. At least, that’s my personal experience. Also love all the 2D effects in the game.
Ah cool, no sweat. But also I wanted to share my cool audio solution. Basically if you only play sounds from one audiostream player with a big polyphony then it sounds flat because there’s no dorectional audio. But if you play it where each node has it’s own player, it lags. so what I did is make a grid of audiostream players I think it was 5x7 then whenever a rock breaks I map its break sound to the closest streamplayer. That way I have the best of both worlds with a middle ground. Each stream player as a polyphony of like 50 I think? Either way arbitrary number. Though I did crash someone’s 8GB of ram mac sooooo. maybe I should’ve gone for less.