I love the aesthetic it's very satisfying. I'd love to know how you achieved the vector look
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I used a godot addon for the shapes, I can’t recall what it’s name is but I use it all the time. Then I have an intermediately advanced shader setup with subviewports and heightmaps + a shader I stole from godotshaders.com to make the shadows. Oh yeah I also had to vibecode a 2D heightmap based ambient occlusion shader because I can’t write a shader to save my life :(