Thank you for playing!!! You have a lot of good points! I think I didn't spend enough time building the tension for the story, plus the endings were pretty abrupt. It was really cool to use for creating my first QTE. The original plan was to make that minigame longer and more detailed. The player was going to need to hit the bar multiple times, each failed attempt gets them dragged closer to the edge of the bed, each success they kick further away. All the while there is a constant slow drag. That ended up being out of scope for me to make within the 72-hour game jam, so it became a very short segment. Despite how the game turned out, I was pleased with the art style and would be interested in updating it to be a better game!