It ran well on WebGL. Man, that was a tough final boss. I did manage to off him though and get to my computer. Thanks for not making us restart from the beginning on death lol. Also, banger boss music, definitely gives off tough fight vibes. Good job on implementing the player controller too. The wall and double jumping felt pretty good, with some decent variable jump height in there as well. Fun game, and I like what you did with the shrink thing there at the end before the final boss fight.