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(+1)
  • Art doesn't feel cohesive, but weird might fit the theme!
  • Title is hard to read, it shouldn't need the extra title for clarification. Layout is clear but uninteresting. Change in fonts for one panel is inconsistent.
  • I like that checks don't quite function the same way (on the Tower Tables) in this surreal place!

  • Denizens are mentioned multiple times, they could afford to have their own box so the reader can easily find them each time they turn up.

  • Really cool evocative language!

  • The room numbering scheme is a bit overwhelming to follow - a 'number + letter' could be more clear, or using the layout to signal the level distinction instead.

  • Seems like it could be punishing (altering stats and saves), but the weirdness of it will definitely appeal to some!

    (errors: discression = discretion)

Letter & Number is a great suggestion for the room scheme. I'll definitely make that change when I revise it post-jam.

I see what you mean about the title. The bracketed title was intended to clarify and add some visual style to a cover page that is entirely text. I'm not sure if I'll change that, but its good data to know it might be a problem. 

The font change on the occurrence table panel also was meant to convey the pamphlet's style, but I'll review that as well.

Thanks for catching the error! 

(+1)

Awesome! Of course, anything I say is take it or leave it, and I trust you to know what's best for your work <3 Thanks for making something special!