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(+1)

I agree it is not too difficult to win.  I built a flexible LEVEL and WAVE system.  Each WAVE can configure formation and attack type, and all I need to do is add any number of enemies to the WAVE and then just add multiple WAVES to a LEVEL.

What this means is that its super easy to add new LEVELS. I ran out of time so I just focused on providing a working game.

Post jam I will add global high scores (ranking will be TIME) and add 4 more planets in the solar system, and the final Alien base.