Hi, I’m highly interested in your dungeon crawler project as I specialize in clean readable pixel art at 64x64 resolution. I have extensive experience creating tile-to-tile assets and character animations that maintain strict grid constraints like those in Dungeons of Dreadrock. I’m confident I can deliver the precise stone wall tilesets and UI elements you need for your prototype. Since this is for a browser based game do you have a specific color palette in mind to ensure the best clarity across different screens?
DISCORD: bimplee
MY PAST WORK: https://www.artstation.com/strawblee