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Thanks for the detailed response! You're giving me very dangerous ideas.

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Just remember, with great power comes great responsibility!  You have to release your resources manually or you'll get memory leaks! So without GameObjects, you do things like "mymesh = new Mesh()" and then when your ship is destroyed, you need to call "Mesh.Destroy(mymesh)"  Fortunately Unity has an AWESOME built in profiler to catch this very sort of problem!

And no problem - consider my time spent writing as my "donation" to see Tiny X-Wing continue to be developed further... ;)

P.S. There's no need to be a "low level purist" either - you can do as much low or high level to get your game done in the best way possible.

This won't be developed any further since it already served its purpose as a technology test bed. I'm already working on a game. I can't work on two!

Ah that's cool :) Looking forward to your next game!