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(1 edit) (+1)

it was fun, I liked the battle mechanics and the visual and auditory style. the fighting seem'd a bit difficult to wrap my head around, as both the wheel operated differently, and it was somewhat unclear what I was supposed to do. I was not able to finish it, as I got somewhat dissapointed when I found out I lost all of my progress upon death. I would suggest also adding mouse controls for movement if you do end up updating it. that could make it flow a bit nicer since everything else uses the mouse. 

tysm!!! 
the whole system with seasons actually represents the big 4 temperaments - sanguine, choleric, melancholic & phlegmatic (technically a bit of a spoiler, but it probably should've been in the tutorial, tho we did try to make it as simple as possible xddd);
so for example, it's best to strategize spring & summer for attack, as they have max attack factors; winter for blocking, and autumn for inspecting different stats.