tysm!!
you actually almost cracked it, thats kinda the point of the game really lolll
since its been a while after the game was uploaded, i'll share an evil scary secret....
one of the main features of the game is the fact that it actually records all the interactions you do in the game, and at the end it shows your stats and how well you managed to balance the seasons. for example - summer & autumn have boosted attack, since they are considered to be more "agressive". and then at the end the game sorta predicts your game-personality-type - how much your IRL personality differs from how you play games!
dsinkerii
Creator of
Recent community posts
heyall! in order to keep things fair, the web version over at the game's itch io page is only 1.1f, which is the version made during jam's original timeframe. if you want to play newer builds (that are planned to go to steam collection if are stable), you can either download the latest 1.2_sc1 builds, or goto https://contrario.dsinkerii.com/ (i hope it works now xd).
tysm for playing yall!
okay so a tiny thing we noticed from playing other games - turns out we got the wheel mechanics wrong lmaooo
turns out that by design it originally spins clockwise, not counter-clockwise, and the segments that get locked still spin in success rate, not also get locked...... should it stay like that tho? was it a good mechanic idea or get fixed in later revisions?
pretty cool game! feels quite unpolished tho, the controls were a bit confusing (took me a bit to understand how to use it bit its okay), and the persuasion wheel wasnt really clear enough to show if the options i picked were right or not.... also i immediately went out of bounds the moment i opened the door to level 2, so i got softlocked after that :-(
but if you ever decide to polish the game up, this could be a really cool game!! very nice idea
finally works and its really awesome actually! gives off heavy minecraft april fools version vibes which i really like, however i feel like a few things could be patched
the time it takes for a new event is reaally slow, ~5 minutes per event at start is fine, but the time period could be made shorter with each event in my opinion
(also, when i got to the stepladder event, and failed it with forgetting how to step, the game kinda broke? i suddenly became invincible to all mob damages, and some environment like fall damage and magma damage)
but overall a really sick idea!!
tysm!!!
the whole system with seasons actually represents the big 4 temperaments - sanguine, choleric, melancholic & phlegmatic (technically a bit of a spoiler, but it probably should've been in the tutorial, tho we did try to make it as simple as possible xddd);
so for example, it's best to strategize spring & summer for attack, as they have max attack factors; winter for blocking, and autumn for inspecting different stats.
couldn't get the mod to work properly anywhere :-(
had this issue on other pcs, so i couldn't play it anywhere...
https://mclo.gs/TpXbNuw


















